If the Offeror has not completed the annual representations and certifications electronically, the Offeror shall complete only paragraphs (c) through (v) of this provision. The Offeror shall complete only paragraph (b) of this provision if the Offeror has completed the annual representations and certification electronically in the System for Award Management (SAM) accessed through. Offeror Representations and Certifications- Commercial Products and Commercial Services (Nov 2023) Spawn in any amount of hunter bases, any location, remove bases, spawn locked crates/locations, etc, etc.As prescribed in 12.301(b)(2), insert the following provision: Health do not adjust past 125 (causes error in game). 44 Ammo 125, Molotov Cocktail 204, Grenades 109, 12 Guage Shells 4, Double Barrel Shotgun 202, Double Barrel (blue) Shells 203, Crystals 212, Airtanks 209, BCU Cracker 135, Circuit Boards 218 Adhesive 166, Cotton 65, Pearls 214, Sinew 131, Matches 14, Cotton Seed 92, Platform 43 Curved Platform 44, Wall (Window) 52, Wall (Solid) 47, Wall Curve (window) 49, Wall Curve (solid)48, Window (flat) 148, Window Curve 152, Roof Slanted 32, Roof Corner 30, Steps 45, Half Wall 50, Ladder Hatch 162, Mass Storage 21, Windmill 190, Solar Panel 114, Refinary 29, BCU 15, Generator 23, Power Module 24, Diving Station 210, Alcohol Distiller 205, Bed 16, Mining Drill 108, Couch 33, Chair 14, Wood Stove 36, Workbench 35, Mass Fabrigator 20, Plant Bed 22, Refrigerator 18, Animal House 13, Stove 169, Pot 171, Skillet 170, Bake Pan 172, Radiator 219, A/C Unit 223, Recycler 28, Large Chest 215, Flood Light 121, Flood Light (Mounted) 122, Base Light 19, Switch 123, Machine Parts 105, Steak and Eggs 180, Baked Salmon 143, Tomato Soup 189, Steak and Onions 183, Mashed Potatoes 181, Hash Browns 182, Chicken Dinner 186, Rabbit Dinner 187, Roast Beef Dinner 199, Rogue Transceiver Radio 194, Potato Seed 175, Onion Seed 177, Tomato Seed 93, Carrot Seed 176.Ĭhange Weapons to max damage: 0, 0, 0 change to 4,4,4 (except bow and double barrel) 4,0,4 and 4,0,4 respectively. Components 67, Iron Frags 76, Zinc Frags 113, Copper Frags 63, Rope 132, Cloth 55, Protein Bars 88, Fuel Bricks 71, Padded Cloth 86, Lock Pick 78, Health Kit 75, Blueberry 10, Berry Water 11, Hammer 74, Pickaxe 87, Canteen 127, Metal Ignot 133, Glass Frags 158, Alcohol 206, Eggs 66, Tomato 99, Glass Pane 159, Antlers 167, Bio Fuel 12, Carrot Seed 176, 9mm Rounds 0, Regular Arrows 117, Grenade Arrows 134, Premium Arrows 129, Premium Bow 201, Rifle Ammo 3, Claymore Mine 168, Rifle 91. Helmet 119, Hunter Jacket 103, Pants 57, Boots 56, Scuba Vest 208, Combat Vest 120, Logs 79, Plants 102, Cordage 64, Nails 83, Scrap Metal 94, Elec. The second number is what determines the quantity and that quantity is derived from the first number subtracted from the last number, so in this case 78 – 79 = 1. Other items will have a different number (for example the refrigerator is number 18, IIRC). You want to pay attention to the last 2 numbers, in this case 78 and 79.ħ8 is the item number, which in this case 78 is the lock pick. In any case here is my new crate with my lock pick in it: Hunter bases also have storage crates but you should be able to tell which ones those are as there will be other items in it, in a different location, and will have other hunter labeled buildables near the same variable string. It will have similar world coordinates and be in a similar save file location as your other crates and will likely be the only crate with a single item in it. Now here you will need to use a little intuition to find the correct crate.
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