This is so everyone benefits without having to reinvent the wheel for every project. If you make a nice change, please consider back-porting to upstream via pull request as described above.Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name.Send a pull request to upstream (JACoders/OpenJK).Create a new branch and make your changes.Savegames, Config Files and Log Files are stored in /Users/$USER/Library/Application Support/OpenJK/.Extract the contents of the OpenJK DMG into the game directory /Applications/Star Wars Jedi Knight: Jedi Academy.app/Contents/.Open the Terminal app, and enter the command brew install sdl2.If you have the Mac App Store Version of Jedi Academy, follow these steps to get OpenJK runnning under macOS: For Steam users, this will be in /steamapps/common/Jedi Academy/GameData/. Using SteamCMD download the game, app_update 6020.Įxtract the contents of the file into the Jedi Academy GameData/ folder.Using SteamCMD Set the platform to windows to download any windows game on steam.Set the download path using steamCMD: force_install_dir /path/to/install/jka/.Download and Install SteamCMD SteamCMD.If you do not have an existing JKA installation and need to download the base game: Run (Windows), openjk.i386 (Linux 32-bit), openjk.x86_64 (Linux 64-bit) or the OpenJK app bundle (macOS), depending on your operating system.
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